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Wildermyth best transformation
Wildermyth best transformation






This element can have lasting effects both inside and outside combat, so it is vital to know how it works beforehand.

#Wildermyth best transformation full#

So having dug deep into various transformations (and using dev mode to experiment)īarring a few, full transformations are very much lacking compared to partial transformations/no transformations.Relationships play a big role in Wildermyth, allowing for the characters you bring to each adventure to develop and grow together, either ending up in marriage or rivalries. On top of that, no full transformation is really good for a hunter class at all. I have looked into the various options and here is what I have found.įull transformation Botanical, Celestial, Flamesoul, and Shadow all deal magic damage, so a Mystic is going to get the most out of their abilities at the cost of 3 potency for not having access to a wand. Skeleton also lends itself towards mystic simply because of the base 4 potency it gets and it's the one class that actually makes a mystic better purely compared to their base form without having to rely on lucky skill combinations. No full transformations lend themselves towards ranger because all remaining transformations are melee based and rangers mostly want bows.Īlmost ALL full transformations are lacking in performance compared to a partial transformation (say Hunter with wolf legs, but both human hands) Shadow is a great transformation, but requires a specific mystic skill set (melee based) to get the most out of it. Skeletal: GREAT for mystic because of the base 4 potency, this is the only transformation that is actually PURELY better than a base class. So how do we solve the fact that full transformations often are worse for your characters when compared to any other option? Shadow: Good for a melee mystic if you get the right skill set because of the high damage+life drain.Īnd wings, because they tend to have no drawback.īeyond that going full transformation will 100% make your character weaker.

wildermyth best transformation

The only solution is can think of is if you are "fully transformed" you get a stat bonus that partial transformations would not give. You could potentially "gate" the stat bonus by level if balance was a concern (level 1 = +1 stat, level 2 = +1.5 stat, etc.) Even something as low as 3 bonus damage or potency would make a HUGE difference in efficiency of full transformations. Skeleton already does this (base 4 potency), and it is single-handedly one of the best full transformations in the game for a mystic because of it.įor me the main issue and I think an easy fix would be to allow weapon usage with transformed arms OR rebalance the stats/abilities on each limb, otherwise pretty much all the best weapons can't be used by that character - I had multiple party members doing 14-16 damage x2 per turn on stunt with 2handed axes and the passive that allows them to spend only 1point per actionĮven if they only crit once, if it's an water weapon that would be at least 14+9+9=32 damage potential compared to all arms abilities it's just not worth it.

wildermyth best transformation

My "main" character died in the last battle during my first run and he now has a gemleg which removes 2 speed which is huge for a warrior that needs to get in the enemies faces and that for a meager +5block that I never use anyway, because I usually mow oponents down before they can touch him/take cover when necessary, but I decided to stick with it for flavor because his name was Jemal (Gemtouched dude) #Transformations wildermyth full#

wildermyth best transformation wildermyth best transformation

If I get an event for any other character and they lose an arm, I'll just reload previous state or let him die/don't add him to my legacy, the arms transformations are that bad in my opinion. I have no problem with the intent that transformed arms aren’t as good as elemental 2h weapons.






Wildermyth best transformation